Preview the content in the Unity preview window to verify that it appears the same as it did in Moho. Locate the FBX file that you saved with Moho Pro, and import it into the Unity Assets window.ĥ. (If this folder does not exist in your project you will need to create it).Ĥ.
Copy this script into the Assets > Editor folder in your Unity project. Select the Extra Files > Unity Importer folder, and locate the AnimeStudioFBXImporter.cs script.
From Moho Pro, choose File > Open Custom Content Folder to open the Custom Content Folder on your hard drive. Choose a folder and a file name for your FBX file and click Save.ģ. After your Moho project is complete, choose File > Export > Export FBX. To use Moho projects inside Unity, proceed as follows:ġ. When you use the FBX export in Moho in conjunction with a Unity Import script (also provided with Moho Pro), you will see improvements in how Unity displays layering and lighting of your Moho FBX files.įBX files that were exported from Anime Studio 11 or Anime Studio 11.1 will have to be imported into Anime Studio 11.2 or later and then re-exported as FBX again in order to work properly with the steps noted below. Moho Pro provides a Unity Import script that improves performance of Moho projects in Unity 5.3 or later.